asw_holdout_mode

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Code classes:

asw_holdout_mode is a point entity present in Asw.pngAlien Swarm. It puts the game into an unused "Holdout" mode similar to Team Fortress 2's Mann vs. Machine mode. Aliens will constantly try to attack the players in waves.

ConVars/Commands[edit | edit source]

ConVar/CommandParameters or default valueParameter TypeEffect
asw_holdout_debug00 disables, 1 enablesShows debug info about holdout mode.
asw_holdout_announce_time5SecondsTime between announcing a wave and actually starting a wave.
asw_holdout_wave_score_time5SecondsTime to show the end wave scores for.
asw_holdout_resupply_time20SecondsTime marines have to pick new weapons in the resupply stage.

Keyvalues[edit | edit source]

Holdout Filename (filename) <string>
The filename of the holdout script that defines the waves, etc. The entity assumes the file is located under resource/holdout/. Omit the .txt.

Inputs[edit | edit source]

UnlockResupply
Tells the game to let players resupply at the end of the round.

Outputs[edit | edit source]

OnAnnounceWave01 to OnAnnounceWave10
Fires when each of the waves get announced.
OnWave01 to OnWave10
Fires when each wave starts.
OnAnnounceWaveDefault
Fires when any wave gets announced.
OnWaveDefault
Fires when any wave starts.

See Also[edit | edit source]