CPhysicsPropMultiplayer

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CPhysicsPropMultiplayer is class used in multiplayer sources games to resolve networking issues which arise when simulating physics objects. From a player perspective, it acts negligibly differently from a regular prop_physics.

Classnames:

  • prop_physics_multiplayer

Keyvalues[edit | edit source]

Physics Mode (physicsmode) <choices>
How the prop should move and behave. Derivatives of this class usually set this automatically.
  • 0: Auto Detect - Lets the game decide which is best based on the size and mass of the chosen prop model.
  • 1: Solid, Server-side - Solid, looks and acts normal.
  • 2: Non-Solid, Server-side - Non-solid (except in Hl2.pngHalf-Life 2: Deathmatch), but is still consistent between players.
  • 3: Non-Solid, Client-side - Non-solid, position may desynchronize between players. Does not generate network traffic when moving.