env_portal_laser

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Portal 2 laser.png

Code classes:

env_portal_laser is a point entity present in P2.pngPortal 2. This entity emits a Thermal Discouragement Beam.

Keyvalues[edit | edit source]

Start off? (StartState) <boolean>
If Yes, laser emitter is off by default.
Deal lethal damage (LethalDamage) <boolean>
If lethal, the laser will kill players immediately instead of taking several hits to kill.
Should auto aim (AutoAimEnabled) <boolean>
Allows the laser to bend itself slightly to reach a prop_laser_catcher or point_laser_target. Does not apply if the beam has gone through a reflector cube.
No placement helper (NoPlacementHelper) <boolean>
Prevents portals from moving slightly to help the player line them up with this laser.
Skin Type (skin) <choices>
Appearance of the emitter.
  • 0: Clean
  • 1: Rusted
Render in Fast Reflections (drawinfastreflection) <boolean>
Makes the entity be rendered in reflections from water materials using $reflectonlymarkedentities.

Inputs[edit | edit source]

TurnOn
Turns the laser on.
TurnOff
Turns the laser off.
Toggle
If on, turn off. If off, turn on.
EnableDrawInFastReflection
Sets Render in Fast Reflections to true.
DisableDrawInFastReflection
Sets Render in Fast Reflections to false.