env_sporeexplosion

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Code classes:

env_sporeexplosion is a point entity present in all Source games. It is a purely cosmetic Hl2.pngbugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.

To do: L4d2-small.pngMissing a texture from Hl2.png. What is it?

Keyvalues[edit | edit source]

Spawn Rate (as percentage) (spawnrate) <float>
How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
Start Disabled (StartDisabled) <boolean>
Stay inactive until Enabled.

Inputs[edit | edit source]

Enable
Makes the entity active.
Disable
Makes the entity inactive.