event_queue_saveload_proxy

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Obsolete.png

This entity is obsolete. Using this is discouraged.

Code classes:

event_queue_saveload_proxy is a point entity present in all Source games. This entity used to be created and destroyed in the process of the game saving and reloading. It preserved data concerning delayed I/O, so that those inputs are not dropped upon reloading. No longer used.

ConVars/Commands[edit | edit source]

ConVar/CommandParameters or default valueParameter TypeEffect
dumpeventqueueLists I/O that is waiting to fully fire.