CAmbientMobMarker

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Code classes:

CAmbientMobMarker is a code class in L4d2-small.png.

Classnames:

  • info_ambient_mob_start - It defines one end of an ambient mob spawn location, which will be used to spawn a mob of infected when survivors stick around an area for too long. The spawning area is defined as a bounding box between this entity and an info_ambient_mob_end with an identical Name (targetname). The box must be clear of infected before it spawns more.
  • info_ambient_mob_end - Defines one end of an ambient mob spawn location, other end is an info_ambient_mob_start with an identical Name (targetname).