infodecal
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Code classes:
CDecal
CPointEntity
CBaseEntity
(all ents)
infodecal
is a point entity present in all Source games. It adds a texture such as a sign, stain, or bullet hole onto any surface. Place them with Hammer's decal tool (⇧ Shift+D).
Bug: In Hammer, decals may look like they're applied to the brush a displacement came from. They will work fine in-game though, provided that they're close to the actual displacement face.
Note: The entity will apply the decal then remove itself if it does not have a targetname. If it does, it will wait for the Activate input.
Keyvalues[edit | edit source]
- Texture
(texture)
<decal>
- The texture to apply.
- Low Priority (can be replaced)
(LowPriority)
<boolean>
- Sets if this decal can be deleted for performance reasons if the map has a lot of decals in it.
Inputs[edit | edit source]
- Activate
- Applies the decal, then removes the
infodecal
entity.