func_lod

From Source Entities
(Redirected from Lod TransitionDist)
Jump to navigation Jump to search
Obsolete.png

This entity is obsolete. Using this is discouraged.

Code classes:

func_lod is a brush entity present in all Source games. It's a brush entity which will fade out at a distance for performance reasons. No longer worth using since brushes are much cheaper now than they were in previous decades.

Bug: The fading is known to be buggy when the brush uses translucent textures. The brush may "pop" in or out of view, and the fading distance can change depending on the size of the brush.

ConVars/Commands[edit | edit source]

ConVar/CommandParameters or default valueParameter TypeEffect
lod_TransitionDist800World unitsThis distance plus Disappear Distance is the point at which brushes will completely fade out (which is when they actually quit rendering).

Keyvalues[edit | edit source]

Disappear Distance (DisappearDist) <integer>
Distance at which the brush starts to fade out.
Solid (Solid) <choices>
Set whether or not the brush should collide with other entities.
  • 0: Solid
  • 1: Nonsolid