CPropCombineBall

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Citadel energy ball.jpg

Code classes:

CPropCombineBall is a code class in Hl2.pngP2.png.

Classnames:

  • prop_combine_ball - The world's best battery/ammunition/generic cool-looking thingy to date.

Note: Balls spawned manually will be tiny.

Flags[edit | edit source]

  • 65536: Bouncing in Spawner (Not in FGD) - Tells the ball it's inside a func_combine_ball_spawner power supply. Only works when it's inside one, so it's basically a boolean with extra steps that didn't need to be a spawnflag at all.

Inputs[edit | edit source]

Explode
Makes the ball explode immediately.
FadeAndRespawn (Not in FGD)
Removes the ball quietly and informs the ball's func_combine_ball_spawner (if it had one) so it can react however it should.
Socketed (Not in FGD)
Removes the ball and tells Alyx to say a TLK_BALLSOCKETED concept if she sees the player. Unused, no visible effect...

See Also[edit | edit source]