prop_detail_sprite

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Info.png

This entity is not in the stock FGD files by default.
It should not be placed (in Hammer) because it seems to be unusable...

prop_detail_sprite is an internal point entity present in all Source games. It allows for manual insertion of detail props into a map. Normally, this is done automatically by certain textures (like grass).

To do: How are you supposed to define the material that gets added? Code does not make this clear. With no texture, this entity is useless! Does it work at all?

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