Hostage

For CTs to win a Hostage game, they must:
 * Rescue at least half of the hostages, and have no remaining hostages held captive (either through killing or rescuing) (In CS:GO, this rule is changed to saving any hostage), or
 * Kill all terrorists (logically saving all hostages).

For Terrorists to win, they must:
 * Prevent CTs from rescuing half (or any in CS:GO) of the hostages before the timer runs out, or
 * Kill all CTs.

Spawns
The entities for spawning players are different in each game.
 * Terrorist: CT:
 * : Terrorist: CT:
 * : Terrorist: CT:

The exact location players spawn in can sometimes severely impact gameplay. Players tend to take whatever route is closest to them, due to the amount of time spent walking to a meeting point being very crucial. In CSGO, spawnpoints can be given a priority to mark which are more or less desirable. Since servers can go up to 32 players, each team should have 16 spawns, otherwise players will spawn inside other players.

To create the zones for buying weapons and equipment, create a brush around the spawn points for each team, select the brush, and press to tie it to an entity. Change the entity class to.

Hostage Spawns and Rescue Zones
Place hostages with: Logically, hostages should be placed close to terrorist spawns so they can defend easily.
 * : (CS:GO has an entity called  as well. It appears to be identical to   but this is not confirmed.)
 * : (CS:GO has an entity called  as well. It appears to be identical to   but this is not confirmed.)
 * : (CS:GO has an entity called  as well. It appears to be identical to   but this is not confirmed.)

All games should define the hostage rescue zone with. GoldSrc games can also, but this entity does not let you define the area as precisely.

Miscellaneous
Though your Hostage Rescue map will work correctly with any prefix (or with none at all), using the  prefix allows the game to correctly identify the type of map as a bomb scenario during loading screens.