Source Entities:FAQ

As said on the Main Page, this wiki intends to improve on some failings of the Valve Developer Community wiki. One being administrative authority. At the time of writing this, Valve has had nearly 0 presence on their wiki since May 2017, leaving necessary tasks unattended and creating a dysfunctional space where a biased general consensus rules.

VDC's entity pages use a very very large array of wiki templates, that are applied to every single entity page. These templates have a few problems:
 * 1) They bloat the size of pages. This repetitive information is something readers learn to recognize and skip over, since they've read it all before.
 * 2) The templates do not account for which games have which entities. This leads to every single page having at least one incorrect piece of information on it (except for internal entities). Look at any page for an HL2 entity and you will see there's things that apply only to other games, like the VScript keyvalues for Left 4 Dead 2. This information is needless and blatantly misleading.
 * 3) The information was harvested almost exclusively from FGDs. This is a problem because FGDs don't show a lot of things that they should, only the things that the original developers thought would be useful.

Source Ents will not follow FGDs, and will document things similar to the code inside the games. This necessitates pages for classnames and most code classes. This will also eliminate the bloating issue from templates. (AND the headache that comes from managing all those templates!)