User:Pinsplash/Bug Records

Bugs I'm trying to learn about or will check out later.

=FindPortalSide= I believe this means that VBSP can't figure out how to place a visleaf so it sits flush with a brush face. (A leaf going into a world brush, or an area inside the map with no leaves would definitely not be a good thing.) Causes of that seem to be plentiful. Possible ways of fixing the brush in question:
 * If there's a leak, fix the leak.
 * Moving it a bit.
 * Remaking it.
 * Splitting it into multiple brushes.
 * Making it a brush entity.
 * If the brush touches an areaportal, see if there's anything odd about that areaportal, such as intersecting with a world brush.

=prop_door_rotating solidity is misplaced=
 * https://www.reddit.com/r/hammer/comments/joq31o/issua_i_have_with_doors/

=point_entity_finder filter broken= https://developer.valvesoftware.com/wiki/Talk:Point_entity_finder

It works for me.

=point_template cant spawn func_brush (or anything in s_PreserveEnts)= https://developer.valvesoftware.com/wiki/Talk:Point_template

Confirmed in code. Point_template calls the same method called at the start of rounds presumably in order to "prep" entities in some way. Point_template has no reason I can think of to exclude s_PreserveEnts entities, but it does.

=Gmod lighting being idiotic= https://www.reddit.com/r/hammer/comments/jyifwj/lighting_issues/

This will happen when a brush tries to use a texture that uses the VertexLitGeneric shader. Basically, the texture used was meant to be put on models only. There is probably a brush-friendly version of the texture available somewhere in the texture browser.

=CSGO HDR lightmaps are weird, but not LDR=
 * https://www.reddit.com/r/hammer/comments/km75vn/why_is_my_maps_lighting_quality_so_low_with_hdr/

=Compile mysteriously stops after "fixing up env_cubemap materials on brush sides..."=
 * https://www.reddit.com/r/hammer/comments/kktglv/simple_probably_compile_error/ - Caused by off-grid verts.