Env cubemap

When the console command is executed, the position of this entity will be used to sample the environment for static reflections. Objects using will use the nearest cubemap as a reflection.

When built, cubemaps will ignore any objects capable of moving, due to the fact that cubemaps are not able to "update" themselves with the new position of the object. Due to being an internal entity, cubemaps cannot be erased, added or altered after the compile (in any easy and worthwhile way).

Cubemaps should logically be placed around the player's eye level (which varies by game). They should not be placed too close to any object. Place at least one cubemap in each room and anywhere else that the environment changes largely. There aren't any direct consequences, but maps should not be littered with cubemap entities due to bloated file size.

Normally, cubemap textures will automatically be packed into your map. Some games require additional steps for making cubemaps. See.