CPointEntity

is a code class in all Source games.

Classnames:
 * - Used by and  to figure out where one map is relative to another, so that it can correctly transfer objects between maps. There should be a corresponding landmark entity in the next map positioned in the same "in-world" space. Entities will be transitioned to the next level relative to the   entities.
 * - Intended to provide the view for, like those in Half-Life 2. Players will see the map from this point when the map is loaded with . Only works in . Background maps are broken in , and won't acknowledge the entity at all (but it does load correctly, so L4D could probably use a setup similar to HL2's background maps).
 * - Used in to define where a player spawns in the map. One is needed for each player in . See Category:Player spawn entities for other spawnpoint entities.
 * - Deprecated. Used to be needed for 's destination. Use . (Some people do prefer this entity though, just for the fact it has a model for reference purposes.)
 * - An entity which was never actually created. Presumably, a point version of.