CPointEntity

is a code class in all Source games.

Classnames:
 * - Used by and  to figure out where one map is relative to another, so that it can correctly transfer objects between maps.
 * - Intended to provide the view for, like those in Half-Life 2. Players will see the map from this point when the map is loaded with . Background maps are broken in , and won't react to this entity's existence at all (but it does load correctly, so L4D could probably use a setup more similar to HL2 background maps).
 * - Used in to define where a player spawns in the map. One is needed for each player in . See Category:Player spawn entities for other spawnpoint entities.
 * - Deprecated. Used to be needed for 's destination. Use.
 * - An entity which was never actually created. Presumably, a point version of.