User:Pinsplash/VDC Hall of Fa-Shame

This page is devoted to collecting things I've found on VDC that make me laugh.... or cry.

Misc dumb shit

 * ai_goal_actbusy_queue, April 2006 - Andreasen adds that ai_goal_actbusy_queue's Exit Node must be a path_corner or info_node_hint when, in reality, Valve used info_target.
 * TF2/Making an Arena map, September 2008 - MrTwoVideoCards (Gear) removes a link to a prefab, because prefabs are "freakin gay".
 * env_headcrabcanister, September 2018 - I accidentally think some keyvalues don't work because I didn't understand the client/server system.
 * env_fade, November 2018 - Gtamike has a hissy-fit (see also!) upon discovering I removed his pointless image from a page. Makes an edit saying "Image added", which was really a full revert back to the version before my rewrite of that page.

Gibberish
Completely indecipherable passages from VDC.

Scripting
-This is revelant [sic] to many wiki users, please do not remove!-

To make a trigger_remove ingame do the following:


 * Create the trigger
 * Create an entity you wish to be the trigger
 * Parent the trigger to that entity

-This is revelant to many wiki users, please do not remove!-

Talk:List of Left 4 Dead entities

 * ''A fellow is convinced that all zombie spawning in L4D is done manually, and refuses to be told different.

That is not what I was talking about... the map is what controlls where the hords come from and every last aspect of the npc zombies and what I was asking is how do you create spawns for them.Not in game if you are paying any attion or know anything about mapping entites have varibles and zombies dont just spawn anywhere in a map because if they spawned anywhere in a map they would be out side the map and crash the engine. So if you dont know anything about the real subject matter that is speaking don't make up gibberous that makes absolutly no sence. Also hords dont spawn out side the players site the spawn in areas where the humans are and it is activated by triggers that players go through it does not work the way you think it does. Its simple mapping if you go ahead in infection in some maps you will find out that each map is done differently. Your idealism is the most stupidest idea I have ever heard but that is false knowledge that you stated the real statement is that the zombies spawn base on triggers and commands. If a boom spits asid on you zombies come after you in a hored which the hored spawn at triggers what is what I asked what entites are used to spawn zombies your idealism is a epic failure if you do not know anything about the subject don't make a dam post unless its asking a question you idiot.... so if you know the triggers then say them if you know the entite that allows zombies to spawn say them aswell don't make stupid comments like Baliame the retard... If you play in the sub way there are zombies that spawn in the same spot every time such as the smoker who is right out side of humans spawn he spawns there 1 min after leaving the door and he will try to attack you. In some maps there are zombies that spawn in the same place every time you play on canpainge but of cource you have an idealism that zombies can spawn on any surface including in the human spawn area which is inactreate and also there are horeds would spawn out side the map and have no chance in getting you in your idealism of l4d spawns for zombies would disappear when they leave your site in your idealism for l4d you idealism of l4d is the most inacreate ideal for how zombie spawns work. They Work With many ways. Like there is a entitie in hl2 that allows you to spawn zombies based on a area instead of npc_zombie and they would spawn in random spots within this area it is most likly that entite but I have not tried because its been so long sence I have used that entitie it aslo allows zombies to lay on the ground and get up but yeah... Any ways your wrong and don't make dumb idea's that have nothing to do with the topic. The reason the zombies spawn is because you go through one of these triggers. Trigger_multiplyer

Trigger_once

Trigger_proximity

or any other trigger with an output activated by onstart touch.

Carve edit war
In the midst of a revert war concerning the carve tool, this satirical version of the page went live about five separate times, for over 30 hours total. and had literally no clue they were reverting to an edit mocking them apparently.

The edit in question: