User:Pinsplash/Source jargon

I'm very interested in Valve's little code words for different things.

General

 * Combat Character - Anything that NPCs should be able to react dynamically to.

Alien Swarm

 * Alien - NPC. Probably specifically s.
 * Commander - Non-bot player?
 * Marine - A game character
 * Swarm - Any alien lifeform. Equivalent to "Infected" in L4D.

Half-Life 2

 * Monk - Father Grigori
 * Physgun or Physcannon - Gravity gun
 * Striderbuster - Magnusson device

Left 4 Dead

 * Biker - Francis
 * Coach - Coach. Presumably, Valve realized the name fits him just fine during development.
 * Common Infected - Normal zombies
 * Coop, Normal - Refers to the normal four-player gamemode.
 * DLC3 - The Sacrifice
 * Gambler - Nick
 * Girl, TeenGirl, TeenAngst - Zoey
 * Hulk, Throw - Tank
 * Infected - Zombies
 * Lunge - Hunter
 * Manager - Louis
 * Mechanic - Ellis
 * NamVet (Vietnam veteran) - Bill
 * Producer - Rochelle
 * PZ (Player Zombie) - A player-controlled special infected, for Versus mode.
 * Special Infected - The not-regular zombies
 * Survivors - The non-infected players
 * Terror - A very old codename for L4D. The game that eventually evolved into L4D1 was called "Terror-Strike".
 * Tongue - Smoker
 * Vomit - Boomer

Portal

 * Aperture AI - GLaDOS
 * Ballbot - Atlas
 * Bounce - Repulsion gel
 * Eggbot - P-body
 * Erase - Cleansing gel
 * Paint - Gel
 * Portal (in the context of gel) - Conversion gel
 * "The portal mod" - Sometimes said in code to avoid confusion with visibility "portals".
 * Reflect - Reflection gel
 * Stick - Adhesion gel
 * Speed - Propulsion gel

Counter-Strike: Global Offensive

 * 2v2 - Wingman
 * Creep - Name for the red area in danger zone.
 * CS:S 1.5 - Internal name for CS:GO.
 * Survival - Danger Zone

Team Fortress 2

 * Train Escort - Payload