Scripted sequence



Grabs an NPC and makes them play a specified set of animations. Multiple s of the same name will synchronize in the action animation once all the actors have moved to position. This allows tight interaction between actors (one actor grabbing another, hitting them, etc). The order of events is as follows:
 * 1) MoveToPosition or BeginSequence input is sent.
 * 2) Move into position (or don't) however Move to Position says to. The NPC will face in the direction of Pitch Yaw Roll.
 * 3) If forced to wait for another actor to move to position, play the Pre Action Idle Animation. If there is none specified,  is used. Skipped if the BeginSequence input is sent.
 * 4) BeginSequence input is sent now, if it wasn't already.
 * 5) Play the Entry Animation, if specified.
 * 6) Play the Action Animation, if specified.
 * 7) Play the Post Action Idle Animation once, or indefinitely if the Loop in Post Idle spawnflag is set (animation can be stopped with CancelSequence input. If there is none specified,  is used.
 * 8) If there's a Next Script to play, hand the NPC off to that one and run through the steps again.