Assault rallypoint

It specifies a point used to rally NPCs for behavior. Used with either an or the Assault input available on some NPCs. All assaults begin at an. NPCs move to these points when cued for an assault, optionally waiting here, before commencing the assault by heading to an.

A rallypoint can only serve one NPC per assault. If multiple NPCs are required to assault at the same time, each needs their own rallypoint. Use of wildcards can make the assignment of individual NPCs to individual rallypoints easier.