CEnvTonemapController

controls. Think of it as a method of controlling how the player's pupils adjust as they look at areas of different brightnesses. Also controls bloom. To see the effects of this, the map must be compiled with HDR (check the HDR box in the compile options, or use  or   on the VRAD command line) and the player in question must have HDR enabled in their video settings. (HDR is always enabled in some games. If you don't see the option for it, it's on.)

Classnames:
 * - Used in Versus mode for zombie players that have not physically spawned into active gameplay yet.
 * - Used in Versus mode for zombie players that have physically spawned into active gameplay.
 * - Used in Versus mode for zombie players that have physically spawned into active gameplay.

Tonemapping affects all players at once in multiplayer, unless if it's changed by using (and with the exception of player zombies in ). HDR settings should otherwise be changed through triggers, whenever transitioning between environments of different light levels.