CEntityFlame

is a class that sets entities on fire.

Classnames:

In games before, both of these entity classnames function exactly the same. When the entity is told to ignite something, it will first check if the target is a (because entities that inherit this class know how to catch on fire). If the target is not a combat character, another version of the entity is created which is attached to the target in order to hurt them. In onward, these two functions have been separated so that   does the targeting, and   does the damage.