Team Fortress 2 general mapping notes


 * In TF2, 1 inch is considered 0.75 inches, though any time Hammer says "inches", it means 1 unit of length.
 * Brush entities and props are known to have some sort of solidity issue where certain objects (engineer buildings, some projectiles) may break if they're within the . This issue should be fixed if the offending objects are made non-solid, or by breaking up/adjusting the brushes or props so that the bounding boxes are out of the way. is not affected.