CPointEntity

is a code class in all Source games.

Classnames:
 * - Used by and  to figure out where one map is relative to another, so that it can correctly transfer objects between maps.
 * - Players will see the map from this point when the map is loaded with . Background map behavior without this entity ranges from less than ideal to completely broken.
 * - Used in to define where a player spawns in the map. One is needed for each player in . See Category:Player spawn entities for other spawnpoint entities.