Func reflective glass



This entity creates reflections which look much clearer than cubemaps, and are done in real-time, meaning they can reflect moving objects. The entity has never been used in a game because it may render the player in an odd fashion when they're in first-person view.

Only one side of the brush may use the shader. The material  from  should work as-is. "lightmappedreflective" {	"%tooltexture" "dev/flat_normal" "$refracttexture" "_rt_WaterRefraction" "$refractamount" "0" "$refracttint" "[.5 .5 .6]"

"$reflecttexture" "_rt_WaterReflection" "$reflectamount" "0" "$reflecttint" "[1 1 1]"

"$fresnelpower" "0" "$minreflectivity" "0.8" "$maxreflectivity" "1.0" "$normalmap" "dev/flat_normal"

"$surfaceprop" "glass" "$bumpframe" "0" } No VTF is required.