ai_network
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This entity is not in the stock FGD files by default.
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Code classes:
CAI_NetworkManager
CPointEntity
CBaseEntity
(all ents)
ai_network
is a point entity present in all games except the Left 4 Dead games. It is created every map load and is a vital entity to all NPC functions. If you were to Kill it in the game, NPCs would freeze up entirely - no speech, no animations, no movement. Killing would also render all
ai_
console commands unusable. Generally, just don't touch this entity.
It is referred to as BigNet by the engine. Valve at one point intended to expand on this entity by making multiple of these work together in maps (this task can now be done with hint groups though).
ConVars/Commands[edit | edit source]
ConVar/Command | Parameters or default value | Parameter Type | Effect |
---|---|---|---|
ai_norebuildgraph | 0 | 0 disables, 1 enables | When enabled, the node graph will not automatically rebuild. |