ai_npc_eventresponsesystem
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Code classes:
CNPCEventResponseSystemEntity
CBaseEntity
(all ents)
ai_npc_eventresponsesystem
is a point entity present in the Half-Life 2 series and Portal 2, but not Half-Life 2: Deathmatch. It makes the nearest NPC to the player within 768 units speak a response concept, such as TLK_PLAYERUSE
.
Inputs[edit | edit source]
- TriggerResponseEvent
<string>
- Makes an NPC speak the specified concept. If the nearest NPC is currently in a scene, they will ignore the concept. Farther NPCs will not do anything.
- ForceTriggerResponseEvent
<string>
- Makes an NPC speak the specified concept. If the nearest NPC is currently in a scene, they will be taken out of it when they speak this concept.
- ForceTriggerResponseEventNoCancel
<string>
- Makes an NPC speak the specified concept. If the nearest NPC is currently in a scene, they will resume it when they finish speaking the concept.