ambient_music
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Code classes:
CAmbientMusic
CPointEntity
CBaseEntity
(all ents)
ambient_music
is a point entity present in Left 4 Dead 2. It plays a sound as if it were music. The sound is affected by the player's music volume setting and will not play over other music.
Keyvalues[edit | edit source]
- Sound Name
(message)
<sound>
- Sound to play.
Inputs[edit | edit source]
- PlaySound
- Starts the sound.
- StopSound
- Stops the sound.