Arena (level design)
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- Not to be confused with Arena, the TF2 gamemode.
"We're still not sure what that does."
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An arena is any area that a player will spend a significant amount of time in, with a significant amount of combat.
Notable examples:
- The antlion tunnels in Episode Two, defending Alyx.
- The 3 very long waiting periods in Entanglement.
- The plaza with the power generator in Anticitizen One.
To do: Expand on each.