assault_rallypoint
Code classes:
CRallyPoint
CPointEntity
CBaseEntity
(all ents)
assault_rallypoint
is a point entity present in all games except the Left 4 Dead games. It specifies a point used to rally NPCs for assault behavior. Used with either an
ai_goal_assault
or the Assault input available on some NPCs. All assaults begin at an assault_rallypoint
. NPCs move to these points when cued for an assault, optionally waiting here, before commencing the assault by heading to an assault_assaultpoint
.
A rallypoint can only serve one NPC per assault. If multiple NPCs are required to assault at the same time, each needs their own rallypoint. (To do: Is there a solution for this?) Use of wildcards can make the assignment of individual NPCs to individual rallypoints easier.
Note: NPCs will always turn to face in the direction the entity is set to when arriving at a rally point.
Keyvalues[edit | edit source]
- Priority
(priority)
<integer>
- How appealing the rallypoint will be. When an NPC receives the Assault input, it will select a suitable rallypoint from those available to it, preferring the one with the highest Priority value. If the Priority is the same between any rallypoints, the closest one will be chosen.
- Assault Point
(assaultpoint)
<target_destination>
- The first
assault_assaultpoint
in the chain to move to as the assault begins. - Assault Delay
(assaultdelay)
<float>
- The amount of time to wait here once the assault cue has been given, before moving to the first
assault_assaultpoint
. - Rally Sequence
(rallysequence)
<string>
- Set a specific animation sequence for NPCs waiting to begin the assault, overriding the wait activity of the NPC.
- Force Crouch
(forcecrouch)
<boolean>
- NPCs using this assault point are forced into crouching (if they know how to) while holding it.
- Urgent
(urgent)
<boolean>
- If set, NPCs will consider movement to this rally point urgent navigation (ignoring
prop_physics
blockers, eventually teleporting). - Lock Point (Not in FGD)
(lockpoint)
<boolean>
(available in all games since)
- Should this point be considered unusable by other NPCs once one of them has "claimed" it?[Confirm]
Outputs[edit | edit source]
- OnArrival
- Fires when the NPC arrives.