asw_boomer_blob

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Info.png

This entity is not in the stock FGD files by default.
See below for instructions on making it available.

Asw boomer blob.png

asw_boomer_blob is a point entity present in Asw.pngAlien Swarm. These projectiles are normally launched by a boomer when it explodes. Due to their short lifetime, it's logical to spawn these via point_template. It is not possible to make them explode via inputs.

ConVars/Commands[edit | edit source]

ConVar/CommandParameters or default valueParameter TypeEffect
asw_boomer_blob_fuse2.75SecondsTime it takes for blobs to explode. The actual time will vary somewhat between the individual blobs.
asw_boomer_blob_friction0.5Arbitrary number?How much blobs are able to slide on the ground. Value seems to be clamped at 1.0.
asw_boomer_blob_gravity0.8MultiplierScalar for the gravity of the blobs. 0 does not work, but very small decimals and negative values do.
asw_boomer_blob_min_detonation_time0.9SecondsMinimum amount of time before blobs explode? Doesn't seem to change anything.
asw_boomer_blob_radius_check_interval0.5SecondsApparently, this is how often the blobs check for nearby aliens to explode on, but they don't do any such thing.
asw_boomer_blob_radius_check_scale0.6Percent decimalWhat fraction of the explosion radius the blobs check for nearby aliens to explode on.
asw_boomer_blob_child_fuse_min0.5SecondsTo do: Effect description.
asw_boomer_blob_child_fuse_max1SecondsTo do: Effect description.

FGD Code[edit | edit source]

If you want to place these in Hammer, you can even without this FGD code, but there's not much to conceivably do with them.

@PointClass base(Targetname, Parentname) studio("models/aliens/sack/sack.mdl") = asw_boomer_blob : "Bomb thing from a boomer. Can be targeted by an ai_relationship."
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