asw_boomer_blob
(Redirected from Asw boomer blob radius check interval)
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This entity is not in the stock FGD files by default.
|
Code classes:
CASW_Boomer_Blob
CASW_Grenade_Vindicator
CASW_Rifle_Grenade
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
(models)CBaseEntity
(all ents)
asw_boomer_blob
is a point entity present in Alien Swarm. These projectiles are normally launched by a boomer when it explodes. Due to their short lifetime, it's logical to spawn these via point_template
. It is not possible to make them explode via inputs.
ConVars/Commands[edit | edit source]
ConVar/Command | Parameters or default value | Parameter Type | Effect |
---|---|---|---|
asw_boomer_blob_fuse | 2.75 | Seconds | Time it takes for blobs to explode. The actual time will vary somewhat between the individual blobs. |
asw_boomer_blob_friction | 0.5 | Arbitrary number? | How much blobs are able to slide on the ground. Value seems to be clamped at 1.0. |
asw_boomer_blob_gravity | 0.8 | Multiplier | Scalar for the gravity of the blobs. 0 does not work, but very small decimals and negative values do. |
asw_boomer_blob_min_detonation_time | 0.9 | Seconds | Minimum amount of time before blobs explode? Doesn't seem to change anything. |
asw_boomer_blob_radius_check_interval | 0.5 | Seconds | Apparently, this is how often the blobs check for nearby aliens to explode on, but they don't do any such thing. |
asw_boomer_blob_radius_check_scale | 0.6 | Percent decimal | What fraction of the explosion radius the blobs check for nearby aliens to explode on. |
asw_boomer_blob_child_fuse_min | 0.5 | Seconds | To do: Effect description. |
asw_boomer_blob_child_fuse_max | 1 | Seconds | To do: Effect description. |
FGD Code[edit | edit source]
If you want to place these in Hammer, you can even without this FGD code, but there's not much to conceivably do with them.
@PointClass base(Targetname, Parentname) studio("models/aliens/sack/sack.mdl") = asw_boomer_blob : "Bomb thing from a boomer. Can be targeted by an ai_relationship."
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