asw_buzzer
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Code classes:
CASW_Buzzer
CAI_BasePhysicsFlyingBot
CAI_BaseNPC
(NPCs)CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
(models)CBaseEntity
(all ents)
asw_buzzer
is a point entity present in Alien Swarm. Buzzers are weak but disorienting enemies that fly and charge to attack. Some bits of code are identical to Half-Life 2's manhack.
Note: The model seen in Hammer is actually the one used in the ASW beta. The model pictured to the left is the one used ingame.
ConVars/Commands[edit | edit source]
ConVar/Command | Parameters or default value | Parameter Type | Effect |
---|---|---|---|
sk_asw_buzzer_health | 30 | Health amount | How much health buzzers have. The final number is different per difficulty setting:
|
sk_asw_buzzer_melee_dmg | 15 | Health amount | How much damage buzzers do in a single attack. The final number is scaled by difficulty level (these numbers can get reduced even more by any defense buffs):
|
sk_asw_buzzer_melee_interval | 1.5 | Seconds | Minimum amount of time between hits. Setting this too low can make buzzers hit enemies rapidly and unfairly. |
sk_asw_buzzer_v2 | 1 | 0 disables, 1 enables | No effect. |
asw_buzzer_poison_duration | 0.6 | Seconds | Amount of time for the screen to be blurred after getting hit by a buzzer. This time will increase up to double depending on difficulty. |
Flags[edit | edit source]
- 65536:
Start packed up (folded and engine off)- Leftover fromnpc_manhack
. Not present in code.
- 131072:
Don't use any damage effects- Not used in code.
- 262144: Use Air Nodes To do: Describe differences and when to use this.
- 1048576: No Danger Sounds - Prevents this NPC from being heard by others.
Inputs[edit | edit source]
- DisableSwarm
- "Disable the buzzer swarm behavior."[Clarify]
See Also[edit | edit source]
- Buzzer on the Alien Swarm wiki.