asw_holdout_mode
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Code classes:
CASW_Holdout_Mode
CBaseEntity
(all ents)
asw_holdout_mode
is a point entity present in Alien Swarm. It puts the game into an unused "Holdout" mode similar to Team Fortress 2's Mann vs. Machine mode. Aliens will constantly try to attack the players in waves.
ConVars/Commands[edit | edit source]
ConVar/Command | Parameters or default value | Parameter Type | Effect |
---|---|---|---|
asw_holdout_debug | 0 | 0 disables, 1 enables | Shows debug info about holdout mode. |
asw_holdout_announce_time | 5 | Seconds | Time between announcing a wave and actually starting a wave. |
asw_holdout_wave_score_time | 5 | Seconds | Time to show the end wave scores for. |
asw_holdout_resupply_time | 20 | Seconds | Time marines have to pick new weapons in the resupply stage. |
Keyvalues[edit | edit source]
- Holdout Filename
(filename)
<string>
- The filename of the holdout script that defines the waves, etc. The entity assumes the file is located under
resource/holdout/
. Omit the.txt
.
Inputs[edit | edit source]
- UnlockResupply
- Tells the game to let players resupply at the end of the round.
Outputs[edit | edit source]
- OnAnnounceWave01 to OnAnnounceWave10
- Fires when each of the waves get announced.
- OnWave01 to OnWave10
- Fires when each wave starts.
- OnAnnounceWaveDefault
- Fires when any wave gets announced.
- OnWaveDefault
- Fires when any wave starts.