baseanimating_projectile

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Info.png

This entity is not in the stock FGD files by default.
It should not be placed (in Hammer) because it wouldn't work correctly.

Code classes:

baseanimating_projectile is a point entity present in both P1.pngP2.pngPortal games. It's an unused entity which could hurt things with a customizable damage amount and type. Its header file is included in weapon_portalgun.cpp, suggesting it was once fired from weapon_portalgun. The entity was only intended to be spawned through code.