Brush entity
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Brush entities are entities that use a brush.
To turn a regular brush (usually called a world brush) into a brush entity:
- Make the brush.
- Select it. (If you want to have multiple brushes count as a single brush entity, select multiple brushes at once.)
- Click the toEntity button or use Ctrl+T.
Note: A brush can only be part of one entity at a time.
To make a brush entity back into a regular world brush, click the toWorld button or use Ctrl+⇧ Shift+W.
Note: It's unlikely to matter, but when computing collisions, brush entities have their "solidity" shrunken by 0.5 units on all sides.
Bug: Brush entities cannot have a Render Color (rendercolor)
in .