CASW_Prop_Physics
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Code classes:
CASW_Prop_Physics
CPhysicsProp
CBreakableProp
CBaseProp
(props)CBaseAnimating
(models)CBaseEntity
(all ents)
CASW_Prop_Physics
is a version of CPhysicsProp
specialized for Alien Swarm. It's not very different.
Classnames:
asw_prop_physics
(Not in FGD)
FGD Code[edit | edit source]
This FGD code will allow you to select asw_prop_physics
as an entity in Hammer. Paste the code to the bottom of swarm.fgd.
@PointClass base(prop_physics) studioprop() sphere(fademindist) sphere(fademaxdist) = asw_prop_physics :
"A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges "+
"or other constraints. It can also be configured to break when it takes enough damage. "+
"Note that the health of the object will be overridden by the health inside the model, to ensure consistent health game-wide. "+
"If the model used by the prop is configured to be used as a prop_dynamic (i.e. it should not be physically simulated) then it CANNOT be "+
"used as a prop_physics. Upon level load it will display a warning in the console and remove itself. Use a prop_dynamic instead."
[
spawnflags(flags) =
[
32768 : "Autoaim target - Marines aim accurately at prop." : 0
]
]
Flags[edit | edit source]
- 32768: Autoaim target - Marines will aim their guns directly at the prop, instead of simply firing straight ahead of themselves. Useful for aiming at objects at a different altitude than the players.
Keyvalues[edit | edit source]
- No force from bullets
(BulletForceImmune)
<boolean>
- Prop does not move when shot by bullets.