CFlexExpresser
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Code classes:
CFlexExpresser
is a code class for a point entity which can take part in scripted sequences.
Classnames:
func_orator
(only available in ) - Used semi-frequently. Examples from Dead Center are when the survivors share their names in the hotel elevator, and when talking to the gun shop owner.prop_talker
(Not in FGD) (available in all games since ) - Unused, but works the same.
Flags[edit | edit source]
- 1: Not solid (Always check this. There's no reason for this entity to be solid.)
Keyvalues[edit | edit source]
- Max Followup Dist
(maxThenAnyDispatchDist)
<float>
(available in all games since ) - How far away another character can be while still responding to anything this entity says. 0 means infinitely far away.
Inputs[edit | edit source]
- SpeakResponseConcept
<string>
- Speaks the specified response concept. (Example:
c1m1_elevator_start
.)