CNPC_Combine
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Code classes:
CNPC_Combine
is a code class which was originally going to be inherited by multiple types of Combine soldiers.
Flags[edit | edit source]
- 65536: Start LookOff - Confirm: If everyone in the squad has lost sight of the enemy, do not go to where they think the enemy is?
Keyvalues[edit | edit source]
- Number of Grenades
(NumGrenades)
<integer>
- How many grenades this soldier can throw. Any number may be entered.
- Tactical Variant
(tacticalvariant)
<choices>
- How to approach enemies.
- 0: Normal Tactics
- 1: Pressure the enemy (Keep advancing)
- 2: Pressure until within 30ft, then normal
Pathfinding Variant (Not in FGD)(pathfindingvariant)
<choices>
- Only one option.
Inputs[edit | edit source]
- LookOff
- Unchecks Start LookOff.
- LookOn
- Checks Start LookOff.
- StartPatrolling
- Tells the soldier to wander around aimlessly.
- Bug: Will not work if the soldier isn't holding a weapon.
- StopPatrolling
- Tells the soldier to stop wandering around.
- Assault
<target_destination>
- An
assault_rallypoint
to start assaulting. - HitByBugbait (Not in FGD)
- Tells the soldier they got hit by bugbait. Automatically sent by
npc_grenade_bugbait
on contact. - ThrowGrenadeAtTarget
<target_destination>
- Throws a grenade at the specified entity. Elite soldiers will shoot an energy ball instead.