CPhysPropLootCrate
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Code classes:
CPhysPropLootCrate
CPhysicsPropMultiplayer
CPhysicsProp
CBreakableProp
CBaseProp
(props)CBaseAnimating
(models)CBaseEntity
(all ents)
CPhysPropLootCrate
is a class in for damageable containers in danger zone. This class of entities functions similarly to prop_physics
, except that this class tumbles differently and takes specific damage amounts from certain weapons.
Classnames:
prop_loot_crate
(Not in FGD) - Small wood box. Does not have anything inside when created manually.
FGD Code[edit | edit source]
@PointClass base(prop_physics_multiplayer) studioprop() = prop_loot_crate : "Small wood box from danger zone. Nothing will spawn on its own when it breaks."
[
model(choices) : "Model" : "models/props_survival/cases/case_explosive.mdl" : "Model to use."
[
"models/props_survival/cases/case_explosive.mdl" : "Explosive"
"models/props_survival/cases/case_pistol.mdl" : "Pistol"
"models/props_survival/cases/case_tools.mdl" : "Tools"
]
]