CPropCombineBall
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Code classes:
CPropCombineBall
CBaseAnimating
(models)CBaseEntity
(all ents)
CPropCombineBall
is a code class in .
Classnames:
prop_combine_ball
- The world's best battery/ammunition/generic cool-looking thingy to date.
Note: Balls spawned manually will be tiny.
Flags[edit | edit source]
- 65536: Bouncing in Spawner (Not in FGD) - Tells the ball it's inside a
func_combine_ball_spawner
power supply. Only works when it's inside one, so it's basically a boolean with extra steps that didn't need to be a spawnflag at all.
Inputs[edit | edit source]
- Explode
- Makes the ball explode immediately.
- FadeAndRespawn (Not in FGD)
- Removes the ball quietly and informs the ball's
func_combine_ball_spawner
(if it had one) so it can react however it should. Socketed (Not in FGD)- Removes the ball and tells Alyx to say a
TLK_BALLSOCKETED
concept if she sees the player. Unused, no visible effect...