CTeamSpawnPoint
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Code classes:
CTeamSpawnPoint
CPointEntity
CBaseEntity
(all ents)
CTeamSpawnPoint
is a class in every Source game except .
Classnames:
info_player_teamspawn
- In Team Fortress 2, this entity is the standard player spawnpoint. A typical TF2 server can have up to 32 players in it, so usually there should be 16 spawns per team. Make sure the spawnpoint has 12-32 units of space around it from any other object, including the floor.
Note: Since only uses this entity, the info on this page is only accurate for TF2. See Category:Player spawn entities for entities used in other games.
Flags[edit | edit source]
These flags set which classes are allowed to use this spawnpoint. If a class does not have any valid spawns, it will still forcibly spawn players somewhere.
- 1: Scout
- 2: Sniper
- 4: Soldier
- 8: Demoman
- 16: Medic
- 32: Heavy
- 64: Pyro
- 128: Spy
- 256: Engineer
Keyvalues[edit | edit source]
- Initial Team
(TeamNum)
<int>
- The team that this entity is "on".
- Note: If the team of this entity is changed at run-time, this number will not be updated to reflect the change.
Value | |
---|---|
-1 | - |
0 | Any |
1 | - |
2 | Red |
3 | Blue |
- Associated Control Point
(controlpoint)
<target_destination>
- A
team_control_point
which this spawn is tied to. If the point is not owned by the team this entity is a part of, players of that team cannot use it. - Spawn Mode
(SpawnMode)
<choices>
- How the game decides when a player can spawn here. Triggered mode will only spawn players who were sent by a
trigger_player_respawn_override
(in which case, the spawn point must have a targetname matching the trigger's!).- 0: Normal
- 1: Triggered
- Blue spawn for round
(round_bluespawn)
<target_destination>
- Blue can spawn here if the specified
team_control_point_round
is active. This is used throughout Dustbowl. - Red spawn for round
(round_redspawn)
<target_destination>
- Red can spawn here if the specified
team_control_point_round
is active. - Match Summary
(MatchSummary)
<choices>
- After a competitive game is won, players will be spawned at a "Winner" spawn if their team won, and vice versa. TF2's competitive matchmaking uses this to show the winning players on the end screen and allow them to taunt, etc.
- 0: Not Valid
- 1: Loser
- 2: Winner
- Start Disabled
(StartDisabled)
<boolean>
- Stay inactive until Enabled.
Inputs[edit | edit source]
- SetTeam
<int>
- Sets this entity's team that it is a part of.
- RoundSpawn (Not in FGD)
- Tells the entity that a new round has begun. Seems to not have any effect.
- Enable
- Makes the entity active.
- Disable
- Makes the entity inactive.