commentary_auto
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This entity is not in the stock FGD files by default.
|
Code classes:
CCommentaryAuto
CBaseEntity
(all ents)
commentary_auto
is a point entity present in all Source games. In commentary mode, this entity acts similar to a logic_auto
in that it fires I/O automatically when certain things happen.
Inputs[edit | edit source]
- MultiplayerSpawned
- Makes OnCommentaryMultiplayerSpawn fire. Automatically sent by players in when they spawn or respawn.
Outputs[edit | edit source]
- OnCommentaryNewGame
- Fires when the map is loaded in commentary mode (usually done with the
map_commentary
command). - OnCommentaryMidGame
- Fires when the game switches into commentary mode (usually done by setting
commentary 1
). - OnCommentaryMultiplayerSpawn
- Fires when the MultiplayerSpawned input is sent. Fires in when players spawn or respawn.