commentary_dummy
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Code classes:
CCommentaryDummy
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
(models)CBaseEntity
(all ents)
commentary_dummy
is a point entity present in both Left 4 Dead games. This entity is used in commentary mode to show a player model.
Keyvalues[edit | edit source]
- Dummy Model
(model)
<studio>
- Model to show.
- Starting Animation
(StartingAnim)
<string>
- Animation for this model to use when spawned.
- Starting Weapons
(StartingWeapons)
<string>
- A list of weapons for the player model to carry, with each weapon name separated by spaces, commas, or semicolons. The last weapon specified will be held in their hands, and all the others will be stored in their normal locations on their body.
- Stare at players
(LookAtPlayers)
<boolean>
- Set to true if you want the dummy to attempt to stare at players all the time.
- Eye Height
(EyeHeight)
<integer>
- How far from the ground the model's eyes are. Only needed if the model will stare at players.
- Head Yaw Pose Parameter
(HeadYawPoseParam)
<string>
- The name of the head yaw pose parameter. Only necessary when staring at players.
- Head Pitch Pose Parameter
(HeadPitchPoseParam)
<string>
- The name of the head yaw pose parameter. Only necessary when staring at players.
Inputs[edit | edit source]
- SetAnimation
<string>
- Makes the model play the specified animation.