Deathmatch
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Deathmatch is a gamemode where the player (or team) with the most kills at the end of the round wins. Sometimes there is a goal for the number of kills, in which the reacher automatically wins. Games that don't officially support deathmatch can usually emulate it by not placing any mode-specific entities. Some games have server plugins or similar for deathmatch.
Spawn entities:
- DM:
info_player_deathmatch
(see also:info_player_combine
andinfo_player_rebel
) - :
info_deathmatch_spawn
In , the convar game_type
should be 1, and game_mode
should be 2, before the map loads, or the game will think it's in a different mode. The mode can also be changed by adding deathmatch
after the name of the map when using the map
console command. Also see info_map_parameters
for options on controlling deathmatch spawns.