env_airstrike_indoors
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Code classes:
CEnvAirStrikeIndoorEffect
CBaseAnimating
(models)CBaseEntity
(all ents)
env_airstrike_indoors
is a point entity present in Left 4 Dead 2. It plays a missile launching and exploding sound effect, shakes the camera, and drops pieces of plaster from the ceiling of a room. Used in The Parish to emulate missiles hitting nearby buildings.
Keyvalues[edit | edit source]
- Effect Height
(height)
<choices>
- How far the plaster bits should fall. I.E the distance between the floor and ceiling.
- -1: Automatic - Important: When using this, the height between the floor and ceiling must match with one of the other numbers exactly. If the entity doesn't have a valid height, it will delete itself immediately.
- 0: 128 units
- 1: 144 units
- 2: 152 units
- 3: 160 units
- 4: 190 units
- 5: 300 units
- 6: 320 units
Inputs[edit | edit source]
- DoEffect
- Does the effects once.