env_airstrike_indoors

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env_airstrike_indoors is a point entity present in L4d2-small.pngLeft 4 Dead 2. It plays a missile launching and exploding sound effect, shakes the camera, and drops pieces of plaster from the ceiling of a room. Used in The Parish to emulate missiles hitting nearby buildings.

Keyvalues[edit | edit source]

Effect Height (height) <choices>
How far the plaster bits should fall. I.E the distance between the floor and ceiling.
  • -1: Automatic - Important: When using this, the height between the floor and ceiling must match with one of the other numbers exactly. If the entity doesn't have a valid height, it will delete itself immediately.
  • 0: 128 units
  • 1: 144 units
  • 2: 152 units
  • 3: 160 units
  • 4: 190 units
  • 5: 300 units
  • 6: 320 units

Inputs[edit | edit source]

DoEffect
Does the effects once.