env_airstrike_outdoors
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Code classes:
CEnvAirStrikeOutdoorEffect
CBaseAnimating
(models)CBaseEntity
(all ents)
env_airstrike_outdoors
is a point entity present in Left 4 Dead 2. It plays an explosion sound, shakes the camera, and spawns an animated debris model.
Keyvalues[edit | edit source]
- Model
(model)
<studio>
- A model to spawn.
- Animation group
(modelgroup)
<target_destination>
- One or more
prop_dynamic
s that should appear when the explosion happens. - Random sequence 1
(sequence1)
<string>
- An animation for Model to play when spawned. The entity will randomly decide to play either this or Random sequence 2. If this is left blank, the model may not animate at all.
- Random sequence 2
(sequence2)
<string>
- An animation for Model to play when spawned. The entity will randomly decide to play either this or Random sequence 1. If this is left blank, the model may not animate at all.
Inputs[edit | edit source]
- DoEffect
- Does the effects once. The sound and shaking can be done again for a short time after sending the input, but once the model fades out the entity is deleted.