env_ar2explosion

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Present in:
Hl2.pngHL2
Hl2-episodes.pngEp1&2
Hl2dm-custom.pngHL2:DM
P1.pngPortal
Asw.pngASW
P2.pngPortal 2

Code classes:

env_ar2explosion is a point entity present in some Source games. It creates big, volume-filling cloud of dust. Despite the name it appears to have nothing to do with the AR2.

Note: When the explosion occurs, this entity will create a notably high number of entities, which will count toward the edict limit:

  • One ar2explosion (removed after dust settles)
  • Ten env_sprites (linger even when invisible To do: Sometimes these sprites are reported to be clientside only.)

Keyvalues[edit | edit source]

Particle Material (material) <sprite>
The material to use for each particle in the explosion.

Inputs[edit | edit source]

Explode
Makes the explosion effect.