env_bubbles
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Code classes:
CBubbling
CBaseEntity
(all ents)
env_bubbles
is a brush entity present in all Source games. It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.
This is obviously intended for use in water, but it can be used outside of water if such an effect is desired.
Flags[edit | edit source]
- 1: Start Off
Keyvalues[edit | edit source]
- Speed of Current
(current)
<float>
- Speed at which the water is moving. This will cause the bubbles to move east as they rise, or west if the number is negative.
- Bubble density
(density)
<integer>
- How many bubbles to spawn in a single batch, plus one extra.
- Bubble frequency
(frequency)
<integer>
- Time between spawning batches of bubbles. If 20 or greater, the time is always 2.5 seconds. If less, the time is 2.5 - (0.1 * X).
Inputs[edit | edit source]
- Activate
- Turns on the bubbles.
- Deactivate
- Turns off the bubbles.