env_citadel_energy_core
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- Not to be confused with prop_coreball. (The reactor core ball from Episode One)
- Not to be confused with prop_combine_ball. (Citadel/AR2 energy balls)
Code classes:
CCitadelEnergyCore
CBaseEntity
(all ents)
env_citadel_energy_core
is a point entity present in the Half-Life 2 series and Portal 2. It's a simple effect not prominently displayed but frequently used in the Citadel. Its most common use is on weapon confiscation devices and some devices seen transporting energy balls.
Flags[edit | edit source]
- 1: No small particles - Does not show particles going in the direction of Pitch Yaw Roll.
- 2: Start on
Keyvalues[edit | edit source]
- Scale
(scale)
<float>
- Scale of the effect.
- Pitch Yaw Roll
(angles)
<angle>
- Direction for small particles to travel in.