env_dusttrail
This entity is not in the stock FGD files by default.
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Code classes:
DustTrail
CBaseParticleEntity
CBaseEntity
(all ents)
env_dusttrail
is a point entity present in all Source games. It's an unused entity that continuously generates dust sprites. It's meant to be parented to something moving in order to make a trail.
FGD Code[edit | edit source]
[ color(color255) : "Color" : "127 127 127" : "Dust color." opacity(float) : "Opacity" : "0.5" : "How transparent the dust is, on a scale from 0 (invisible) to 1 (fully visible)." emittime(float) : "Emitter Lifetime" : 0 : "How long to spread dust before stopping. 0 = never stop. This entity will not remove itself automatically once it stops emitting." lifetime(float) : "Particle Lifetime" : 5 : "How long a single dust sprite can stay around for." spawnrate(float) : "Spawn Rate" : 10 : "How many dust sprites to spawn per second." minspeed(float) : "Minimum Random Speed" : 2 : "Minimum speed dust sprites can move at in a random direction. They will lose speed over their lifetime." maxspeed(float) : "Maximum Random Speed" : 4 : "Maximum speed dust sprites can move at in a random direction." mindirectedspeed(float) : "Minimum Directed Speed" : 0 : "Minimum speed to apply to dust sprites, in the direction specified by Pitch Yaw Roll." maxdirectedspeed(float) : "Maximum Directed Speed" : 0 : "Maximum speed to apply to dust sprites, in the direction specified by Pitch Yaw Roll." startsize(float) : "Start size" : 35 : "Size of the dust sprites when they first spawn." endsize(float) : "End size" : 55 : "Side of the dust sprites when they get close to de-spawning." spawnradius(float) : "Spawn Radius" : 2 : "How far away from the entity the dust sprites can spawn at."
]Keyvalues[edit | edit source]
- Color
(color)
<color255>
- Dust color.
- Opacity
(opacity)
<float>
- How transparent the dust is, on a scale from 0 (invisible) to 1 (fully visible).
- Emitter Lifetime
(emittime)
<float>
- How long to spread dust before stopping. 0 = never stop. This entity will not remove itself automatically once it stops emitting.
- Particle Lifetime
(lifetime)
<float>
- How long a single dust sprite can stay around for.
- Spawn Rate
(spawnrate)
<float>
- How many dust sprites to spawn per second.
- Minimum Random Speed
(minspeed)
<float>
- Minimum speed dust sprites can move at in a random direction. They will lose speed over their lifetime.
- Maximum Random Speed
(maxspeed)
<float>
- Maximum speed dust sprites can move at in a random direction.
- Minimum Directed Speed
(mindirectedspeed)
<float>
- Minimum speed to apply to dust sprites, in the direction specified by Pitch Yaw Roll
(angles)
. - Maximum Directed Speed
(maxdirectedspeed)
<float>
- Maximum speed to apply to dust sprites, in the direction specified by Pitch Yaw Roll
(angles)
. - Start size
(startsize)
<float>
- Size of the dust sprites when they first spawn.
- End size
(endsize)
<float>
- Side of the dust sprites when they get close to de-spawning.
- Spawn Radius
(spawnradius)
<float>
- How far away from the entity the dust sprites can spawn at.