env_entity_freezing
Jump to navigation
Jump to search
This entity is not in the stock FGD files by default.
|
Code classes:
CEntityFreezing
CBaseEntity
(all ents)
env_entity_freezing
is a point entity present in all games since Alien Swarm. It can freeze NPCs, though entities in and don't react in any way, so it's only useful in . The NPC will stop all bone-based animations (vertex animations still play) and attacks, and will gain an icy texture over itself.
FGD Code[edit | edit source]
@PointClass base(Targetname) = env_entity_freezing: "Entity Freezer"
[
input Freeze(target_destination) : "Freezes the specified entity(s). If no target is passed it'll use the target specified in the target field."
target(target_destination) : "Target(s) to Freeze" : "" : "Targetname of the entity(s) you want to freeze."
frozen(float) : "Freeze Time" : "5" : "How long to freeze the entity."
]
Keyvalues[edit | edit source]
- Target(s) to Freeze
(target)
<target_destination>
- Targetname of the entity(s) you want to freeze.
- Freeze Time
(frozen)
<float>
- How long to freeze the entity.
Inputs[edit | edit source]
- Freeze
<target_destination>
- Freezes the specified entity(s). If no target is passed it'll use the target specified in Target(s) to Freeze.