env_firesensor
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Code classes:
CEnvFireSensor
CBaseEntity
(all ents)
env_firesensor
is a point entity present in all Source games. It detects changes in heat from nearby env_fire
s (other fire-based things are ignored).
Flags[edit | edit source]
- 1: Start On
Keyvalues[edit | edit source]
- Radius
(fireradius)
<float>
- The radius around this entity in which to detect heat changes.
- Heat level
(heatlevel)
<float>
- The target heat level to check for.
- Time at level
(heattime)
<float>
- The amount of time the heat level must spend over the target level before the OnHeatLevelStart output is fired.
Inputs[edit | edit source]
- Enable
- Makes the entity active.
- Disable
- Makes the entity inactive.
Outputs[edit | edit source]
- OnHeatLevelStart
- Fires when the heat has been above Heat level for the amount of time defined by Time at level.
- OnHeatLevelEnd
- Fires when the heat falls below Heat level.