env_flare

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A flare at the beginning of d2_prison_08.

env_flare is a point entity present in the Hl2.pngHalf-Life 2 series. Creates a red flare. Useful for creating a dark environment with just enough light to navigate. The flickering red light of the flare creates a tense atmosphere and a strong feeling of fight-or-die. Flares are removed from the map once they burn out.

Tip: To make flares like the ones seen in Episode One, create a prop_physics with the model props_junk/flare.mdl. The rest (activation, burning, etc) is handled automatically. Note that this model was only added in Episode One.

Bug: Flares do not spark until one of the three inputs are sent.

Bug: Flares can spark underwater, even though they're supposed to create bubbles. The sparks appear to be the only part of a submerged flare visible from above the surface.

Flags[edit | edit source]

  • 1: No DLight - Does not shine light onto nearby surfaces.
  • 2: No Smoke
  • 4: Infinite (lasts forever)
  • 8: Start off - Completely hidden until sent Start or Launch. Warning: If the flare is sent Die before it's activated, a crash occurs.

Keyvalues[edit | edit source]

Scale (scale) <float>
Changes the size of the red sprite.
Pitch Yaw Roll (Y Z X) (angles) <angle>
Direction to Launch the flare in.
Duration (duration) <float>
No effect.

Inputs[edit | edit source]

Start <float>
Tells the flare to burn for the specified number of seconds. 0 = infinite.
Die <float>
Tells the flare to burn out over this many seconds. 0 = instant.
Launch <float>
Sends the flare in the direction of Pitch Yaw Roll at this speed. The flare will not be affected by gravity before this point in time.