env_particlescript
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Code classes:
CEnvParticleScript
CBaseAnimating
(models)CBaseEntity
(all ents)
env_particlescript
is a point entity present in all Source games. It creates sprites which move around in sync with a model animation. Used in d1_trainstation_06
to create swarms of fake scanners.
Tip: info_particle_system
is a much more convenient option.
Inputs[edit | edit source]
- SetSequence
<string>
- Sets the animation to play.