env_particlescript

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Code classes:

env_particlescript is a point entity present in all Source games. It creates sprites which move around in sync with a model animation. Used in Hl2.pngd1_trainstation_06 to create swarms of fake scanners.

Tip: info_particle_system is a much more convenient option.

Inputs[edit | edit source]

SetSequence <string>
Sets the animation to play.