env_physics_blocker
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Code classes:
CEnvPhysicsBlocker
CBaseEntity
(all ents)
env_physics_blocker
is a point entity present in Left 4 Dead 2. It blocks objects.
Keyvalues[edit | edit source]
- Mins
(boxmins)
<vector>
- Minimum extents (-X -Y -Z) from the entity's origin to extend to.
- Maxs
(boxmaxs)
<vector>
- Maximum extents (+X +Y +Z) from the entity's origin to extend to.
- Blocks
(BlockType)
<choices>
- What to block.
- 0: Everything except bullets and projectiles
- 1: Survivors
- 2: Player Infected
- 3: All Special Infected (Player and AI)
- 4: All players and physics objects
- Initial State
(initialstate)
<choices>
- State of the blocker when it spawns.
- 0: Disabled
- 1: Enabled
Inputs[edit | edit source]
- Enable
- Makes the entity active.
- Disable
- Makes the entity inactive.