env_physics_blocker

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Code classes:

env_physics_blocker is a point entity present in L4d2-small.pngLeft 4 Dead 2. It blocks objects.

Keyvalues[edit | edit source]

Mins (boxmins) <vector>
Minimum extents (-X -Y -Z) from the entity's origin to extend to.
Maxs (boxmaxs) <vector>
Maximum extents (+X +Y +Z) from the entity's origin to extend to.
Blocks (BlockType) <choices>
What to block.
  • 0: Everything except bullets and projectiles
  • 1: Survivors
  • 2: Player Infected
  • 3: All Special Infected (Player and AI)
  • 4: All players and physics objects
Initial State (initialstate) <choices>
State of the blocker when it spawns.
  • 0: Disabled
  • 1: Enabled

Inputs[edit | edit source]

Enable
Makes the entity active.
Disable
Makes the entity inactive.