env_physimpact
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Code classes:
CPhysImpact
CPointEntity
CBaseEntity
(all ents)
env_physimpact
is a point entity present in all Source games. It causes a physics impact on another entity.
Flags[edit | edit source]
- 1: No fall-off (Force does not weaken with distance.)
- 2: Infinite Length
- 4: Ignore Mass
- 8: Ignore Surface Normal When Applying Force - Gives more predictable movement in some circumstances.
Keyvalues[edit | edit source]
- Pitch Yaw Roll (Y Z X)
(angles)
<angle>
- Direction to send force in.
- Magnitude
(magnitude)
<integer>
- Strength of the impact.
- Distance
(distance)
<integer>
- How far to project the impact (if 0, defaults to 256).
- Point to Entity
(directionentityname)
<target_destination>
- If set, the direction of the force will always point from the
env_physimpact
to the specified entity.
Inputs[edit | edit source]
- Impact
- Triggers the impact.