CEnvShooter
(Redirected from Env shooter)
Code classes:
CEnvShooterCGibShooterCBaseEntity(all ents)

CEnvShooter is a code class in all Source games. It shoots gibs.
Classnames:
env_shooter
Flags[edit | edit source]
- 2: On fire - Gibs will be on fire!
Keyvalues[edit | edit source]
- Model
(shootmodel)<studio> - Thing to shoot out. This cannot be a VMT (only MDL), unlike what the FGDs state.
- Material Sound
(shootsounds)<choices> - What sounds play when the gibs collide with things. See $surfaceprop.
- -1: None
- 0: Glass
- 1: Wood
- 2: Metal
- 3: Flesh
- 4: Concrete
- Gib Skin
(skin)<integer> - Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin on all gibs produced by this shooter.
Model Scale(Not in FGD)(scale)<float>- Does nothing.
- Gib gravity scale
(gibgravityscale)<float> - Scale gravity so that gibs fall faster, slower, or not at all. Only applies when Simulate
(Simulation)is Point. - Mass override
(massoverride)<float>(only available in
Episodic
) - Makes the gibs be a certain mass if specified.