CEnvShooter
(Redirected from Env shooter)
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Code classes:
CEnvShooter
CGibShooter
CBaseEntity
(all ents)
CEnvShooter
is a code class in all Source games. It shoots gibs.
Classnames:
env_shooter
Flags[edit | edit source]
- 2: On fire - Gibs will be on fire!
Keyvalues[edit | edit source]
- Model
(shootmodel)
<studio>
- Thing to shoot out. This cannot be a VMT (only MDL), unlike what the FGDs state.
- Material Sound
(shootsounds)
<choices>
- What sounds play when the gibs collide with things. See $surfaceprop.
- -1: None
- 0: Glass
- 1: Wood
- 2: Metal
- 3: Flesh
- 4: Concrete
- Gib Skin
(skin)
<integer>
- Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin on all gibs produced by this shooter.
Model Scale(Not in FGD)(scale)
<float>
- Does nothing.
- Gib gravity scale
(gibgravityscale)
<float>
- Scale gravity so that gibs fall faster, slower, or not at all. Only applies when Simulate
(Simulation)
is Point. - Mass override
(massoverride)
<float>
(only available in Episodic) - Makes the gibs be a certain mass if specified.