env_smoketrail
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Code classes:
SmokeTrail
CBaseParticleEntity
CBaseEntity
(all ents)
env_smoketrail
is a point entity present in all Source games. It creates a smoke trail. It's intended to be parented to something. The sprites will appear to fade away when the viewer is close to them.
Keyvalues[edit | edit source]
- Emitter Life Time
(emittime)
<float>
- How long to emit sprites before stopping. This entity will not remove itself automatically once it stops emitting.
- Particle Life Time
(lifetime)
<float>
- How long a single sprite can stay around for.
- Start Color
(startcolor)
<color255>
- Starting color of the emitted sprites. Sprites will fade toward End Color.
- End Color
(endcolor)
<color255>
- Color sprites will be at the end of their lifetime.
- Sprite Opacity
(opacity)
<float>
- How transparent the sprites are, on a scale from 0 (invisible) to 1 (fully visible).
- Spawn Rate
(spawnrate)
<float>
- How many sprites to spawn per second.
- Starting particle size
(startsize)
<float>
- Starting size of the sprites. Sprites will grow/shrink toward Ending particle size.
- Ending particle size
(endsize)
<float>
- Size the sprites will be at the end of their lifetime.
- Minimum Random Speed
(minspeed)
<float>
- Minimum speed sprites can move at in a random direction. They will lose speed over their lifetime.
- Maximum Random Speed
(maxspeed)
<float>
- Maximum speed sprites can move at in a random direction.
- Minimum Directed Speed
(mindirectedspeed)
<float>
- Minimum speed to apply to sprites, in the direction specified by Pitch Yaw Roll.
- Maximum Directed Speed
(maxdirectedspeed)
<float>
- Maximum speed to apply to sprites, in the direction specified by Pitch Yaw Roll.
- Spawn radius
(spawnradius)
<float>
- How far away from the entity the sprites can spawn at.