env_texturetoggle
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Code classes:
CTextureToggle
CPointEntity
CBaseEntity
(all ents)
env_texturetoggle
is a point entity present in all Source games. It allows you to change the textures on entities.
In order for env_texturetoggle
to work properly, your overlay or at least one face of your brush must use a VMT material with the ToggleTexture
proxy defined and pointing to an animated VTF file with at least two frames.
Keyvalues[edit | edit source]
- Target Brush(es)
(target)
<target_destination>
- Name of the entities. All
ToggleTexture
materials on all entities (including sprites) matching the targetname will be affected.
Inputs[edit | edit source]
- IncrementTextureIndex
- Increments the texture's current frame by one.
- SetTextureIndex
<integer>
- Sets the texture's frame to the specified number.