event_queue_saveload_proxy
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This entity is obsolete. Using this is discouraged. |
Code classes:
CEventQueueSaveLoadProxy
CLogicalEntity
CServerOnlyEntity
CBaseEntity
(all ents)
event_queue_saveload_proxy
is a point entity present in all Source games. This entity used to be created and destroyed in the process of the game saving and reloading. It preserved data concerning delayed I/O, so that those inputs are not dropped upon reloading. No longer used.
ConVars/Commands[edit | edit source]
ConVar/Command | Parameters or default value | Parameter Type | Effect |
---|---|---|---|
dumpeventqueue |
| Lists I/O that is waiting to fully fire. |