fish
Jump to navigation
Jump to search
This entity is not in the stock FGD files by default.
|
Code classes:
CFish
CBaseAnimating
(models)CBaseEntity
(all ents)
fish
is a point entity present in all Source games. This entity is automatically created by func_fish_pool
. Fish may react by panicking when they hear danger, or die if harmed.
Warning: Killing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.