func_footstep_control
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This entity is not in the stock FGD files by default.
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Code classes:
CFootstepControl
CBaseTrigger
(triggers)CBaseToggle
CBaseEntity
(all ents)
func_footstep_control
is a brush entity present in both Counter-Strike games. If a player in this volume is moving on a ladder, this entity modifies their footstep sound to better fit the ladder's appearance. Note: In ladders usually don't make sounds except when strafing on them.
FGD Code[edit | edit source]
@SolidClass base(Targetname, Parentname, Trigger) = func_footstep_control : "It changes the footstep sounds used on ladders from metal to whatever is wanted."
[ source(string) readonly : "Surfaceprop to change" : "ladder" : "The surfaceprop of the ladder to change (this will always be 'ladder', obviously)." destination(string) : "New surfaceprop" : : "How to make the ladders within this trigger sound. See here for options: https://developer.valvesoftware.com/wiki/Material_surface_properties" ]