func_lod
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This entity is obsolete. Using this is discouraged. |
Code classes:
CFunc_LOD
CBaseEntity
(all ents)
func_lod
is a brush entity present in all Source games. It's a brush entity which will fade out at a distance for performance reasons. No longer worth using since brushes are much cheaper now than they were in previous decades.
Bug: The fading is known to be buggy when the brush uses translucent textures. The brush may "pop" in or out of view, and the fading distance can change depending on the size of the brush.
ConVars/Commands[edit | edit source]
ConVar/Command | Parameters or default value | Parameter Type | Effect |
---|---|---|---|
lod_TransitionDist | 800 | World units | This distance plus Disappear Distance is the point at which brushes will completely fade out (which is when they actually quit rendering). |