func_nav_avoidance_obstacle
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Code classes:
CFuncNavObstruction
CBaseEntity
(all ents)
func_nav_avoidance_obstacle
is a brush entity present in all games except Day of Defeat: Source and the
Half-Life 2 series. It tells bots that nav areas in this volume are obstructing pathfinding but can be ignored for longer-term queries like computing flow distances and escape routes. Bots will go into the affected areas if their destination is in the obstructed area, or they must cross the obstructed area to reach their destination, but otherwise avoid it. Used sparingly to prevent bots from moving to odd-looking places.
Keyvalues[edit | edit source]
- Start Disabled
(StartDisabled)
<boolean>
- Stay inactive until Enabled.